Goldtooth Creative Agency, Inc.
Double Negative: Harry Potter Finale
Ben Ib: Pink Floyd’s The Wall Live
Neoscape: 3D Visualization Firm
EA Danger Close Games: Medal of Honor
Remedy Entertainment: Alan Wake Video Game
Remedy Entertainment: 3ds Max, MotionBuilder & Mudbox in Game Development
Blur Studio: Game Cinematics with the Autodesk Pipeline
Adam Fisher
Brett Sinclair
Erasmus Brosdau
Jesse Sandifer
Kenichi Nishida
Autodesk at the Academy Awards
AIVFX
Rhythm and Hues
Artifex Studios
Starz Animation
David Arberas
Hans Kristian Anderson
Iker Cortazar
Mayuresh Salunke
Ben Regimbal
Adam Lewis
Alexis Van Der Haeghe
Milivoj Popovic
Jacque Pena
Couston & Desse
Ciamar Studio
Peter Zoppi
Hossein Afzal
Samuel Plante
Mashru Mishu
Scott Wells
Reel FX Creative Studios
Peter Syomka
Neil Blevins
Kenichi Nishida
Jonas Thornqvist
Jelmer Boskma
Bradford de Caussin
Andrei Covali
Tom Cushwa
Paul Tosca
Pascal Raimbault
Johan Vikström
Habib Zargarpour
Christoph Schaedl
Kolby Jukes
Howard Swindell
Jacques Defontaine
Rich Diamant
Vladimir Venkov
Kris Taylor
Fausto De Martini
Steffen Unger
Yang Zhang
Peter Zoppi

Vancouver-based Goldtooth Creative uses Autodesk® Entertainment Creation Suite with Autodesk® MotionBuilder®, Autodesk® Mudbox®, and Autodesk® Maya® software for everything from pre-viz to animation to create CG trailers and cinematics such as Prototype 2 and 2Deus Ex. |