Autodesk® MotionBuilder® software training—including online tutorials, learning movies, Foundation Learning Tools, and other resources—can help you to improve your skills and make the most of your MotionBuilder 3D motion tracking software.
Joints in Simulation
Ragdoll Pose Matching
Animation Mixing
Pose Control Enhancements and New Custom Keying Groups
Creating Looping Clips
Blending Motion Using the Story Tool
Use Layers to Modify Existing Animation
Introduction to Constraints
The Relation Constraint
Characterization
Using the Voice Device
Using the Actor Face Asset
Using the Story Tool for Previsualization
Using MotionBuilder with Other Applications
Apply and Correct Motion Capture Data on to a Character
Use the Rag Doll Solver to Modify Existing Animation
An Introduction
Looping animation in MotionBuilder
Working with 3ds Max Biped and MotionBuilder
Autodesk MotionBuilder 2009 New Features Demo
Character Interaction
Character Enhancements
Animation Enhancements

Hook props onto your character and the physics engine solves your secondary animation. MotionBuilder 2010 supports using joints to connect multiple objects together for the purposes of a simulation. Watch this video to see how you can use the joint physical property to create object animation that reacts to other animation in a scene, such as making a character push a door open, or swing a chain. |
| Getting Started Guide (zip - 9762Kb) |
| Getting Started Support Files (zip - 27405Kb) |
| Tutorials (zip - 7736Kb) |
| Tutorials Support Files (zip - 29192Kb) |