Autodesk® MotionBuilder® 2010 real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. The latest release of MotionBuilder delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Softimage® software through: - Optimization of the MotionBuilder 3D animation engine—Benefit from superior performance when working with large-scene files.
- Faster nonlinear editing with the Story Tool—Edit data-heavy animation sequences more efficiently, and create higher-quality cinematics for shot pre-visualization.
- Enhanced pose control support—Capture poses and apply them to other objects for rapid reuse of animations.
- Support for user-defined keying groups—Work more efficiently with custom rigs, props, cameras, and lights.
- Exposing of the Actor tool in Python® scripting—Saves you time by helping to automate the setup and transfer of motion-capture data onto a character.
- Support for connecting multiple simulated objects together—Use joints to hook props onto a character and have the secondary animation automatically solved by the physics engine.
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