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Includes Autodesk Maya or 3ds Max along with MotionBuilder and Mudbox at a reduced price.
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The latest release of Autodesk® MotionBuilder® motion capture and 3D character animation software delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Softimage® software.
Customizable Keying Groups
Pose Controls for Objects
Joints in Simulations
Pose-to-Pose Workflow
Multi-Threading & Optimization
Story Tool Optimization
Improved HumanIK Compatibility
Enhanced Namespace Functionality
Biped Templates

Softimage Character Templates
Actor Tool Exposed
Update to Latest FBX SDK

Support for Qt UI Elements
Enhanced File Load Filters
Actor Fingers Update
Real-Time Display & Animation Tools
Character Animation Technology
Unified Nonlinear Editing Environment
User Interface & Workflow Tools
Advanced Productivity Tools
Real-Time Simulations
Pipeline Integration

With MotionBuilder 2010, you can now take poses from an object or group of objects in a scene, not just characters. The pose browser will contain all the poses you’ve created from your scene, and you can organize them all into folders according to what you need for your project. This video also shows how you can create custom keying groups to facilitate object animation and to enhance your character animation workflow. |
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