By procedurally adapting existing 3D character animation to game environments at runtime, Autodesk® HumanIK® middleware frees animators from having to produce every combination of animation—saving time for more creative challenges. Runtime retargeting allows animators to reuse banks of animation on characters of completely different scales and proportions.
HumanIK helps to enhance animation systems by enabling characters to interact more realistically with the game environment. Characters place their feet correctly, climb walls, and pick up weapons and objects, even when the game environment changes. With fewer gameplay constraints, HumanIK brings games to life with more believable and immersive 3D character animation experiences.
Get more details on Autodesk HumanIK features.
What’s New
Key features and enhancements include a new User’s Guide and a new sample framework, as well as full-body inverse kinematics improvements in the area of knee response to ankle rotation.