Autodesk® FBX® universal 3D asset exchange technology offers a comprehensive, platform-independent 3D data interchange solution. FBX 2010.2 is a powerful release focused on extensibility, performance, and stability.
Autodesk® Mudbox™ 2010 software is the first Mudbox release to support FBX, which streamlines common workflows between Mudbox, Autodesk® Maya®, and Autodesk® 3ds Max® software. This provides the ability to:
An extensive overhaul to the SDK documentation provides developers with a better understanding of the concepts of the FBX SDK and offers clear explanations of classes and their interactions, methods, and behaviors.
FBX 2010.2 now supports base mesh and subdivision level information for the Maya Smooth Mesh Preview capability.
Add your own abstraction layer to the import/export mechanics of the FBX Software Developer Kit (SDK) and current plug-ins to more easily wrap custom data inside the FBX file format for transport to other applications. So you can focus on implementing your custom code, rather than on managing interoperability issues between applications. The FBX Extensions SDK has examples for Autodesk® Maya® and Autodesk® 3ds Max® software. It also includes instructions for modifying the FBX plug-ins for 3ds Max and Maya to add custom data.
FBX now supports base mesh, subdivision level for Maya smooth mesh preview, enabling them to be transferred to Microsoft® XNA® and Direct3D® technology. Game developers can use this feature to generate high-resolution assets from lower resolution base meshes within the games engine, achieving significantly higher levels of detail and quality, while maintaining interactivity and game play.
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