You can define standard breaklines by:
- Selecting points on the screen (using Osnaps)
- Typing in point numbers from the survey data
- Using a previously drawn polyline
- Using previously drawn 3D lines
- Reading breaklines in from an external data file
When creating standard breaklines using points, you may use the .P, .G, and .N toggles to enter point numbers, select point objects, or enter Northings and Eastings. When creating standard breaklines using point numbers, you can indicate ranges of point numbers using the hyphen (-) or individual point numbers separated by commas (,). Point numbers should be entered following the direction of the breakline, not in point number order.
Proximity Breaklines
Proximity breaklines are identical to standard breaklines in terms of their use, but they differ in how they are defined. Unlike standard breaklines, proximity breaklines only hold Northings and Eastings (no elevations). When the surface is built, the proximity breakline will find the nearest data point containing elevation information and use that for the Z value. Proximity breaklines can be defined by selecting points or from an existing polyline.
The main benefit of using proximity breaklines is that you do not have to draw them as accurately. Rather than snapping to the exact points along the breakline, you can click "close enough." This is very useful when you already have a drawing with 2D polylines representing surface features (such as streams). Simply define those features as proximity breaklines.
Wall Breaklines
Wall breaklines are used in areas where there is a vertical face in the surface such as curbs and retaining walls. Before defining a wall breakline, you must draw a polyline (2D or 3D) along the path of the wall. You cannot define wall breaklines from points.
Once the polyline has been drawn, use the following steps to define the wall breakline.
1. Select the Breaklines data type in the Terrain Model Explorer window and right-click to access the Breaklines shortcut menu. Choose the Define Wall Breaklines command from that menu.
2. At the command prompt, enter a breakline name (it does not have to be unique) and select the polyline.
3. After you select the polyline, the command prompts you to enter an offset side.
| Note: The offset side is determined by which part of the wall or curb was surveyed, top or bottom. If you surveyed along the top of the wall, the offset side shows which direction is the bottom of the wall. This will be used to add a small amount of offset to avoid vertical faces. |
4. Once you have entered an offset side, the command steps along the polyline, one vertex at a time, prompting you for elevation values on either side of the breakline. Enter the height of the wall either as true elevations or as an elevation and a difference. If you surveyed the top of the wall, the difference should be a negative value.
| Note: Autodesk Land Desktop cannot use true vertical faces in surface models, so a wall breakline uses a small amount of offset (as described in the preceding Note) to avoid vertical face errors. Whenever you need to use vertical features, use the wall breakline; do not create vertical faces manually. |
Figure 4 shows the listing of a wall breakline. Note that for each Northing and Easting location, there are two elevations (top and bottom of wall).