Autodesk 3ds Max Services & Support

3ds Max for Motion Graphics

This collection of videos from Digital Tutors shows artists how to use 3ds Max to create eye-catching motion graphics.

Introduction and Project Overview
In this lesson we will learn about this course

Introduction and Modeling Overview
In this lesson we will get an overview of the techniques covered in modeling the 3d logo.

Importing Splines from Illustrator
In this lesson we will learn to import and clean up curves from Adobe Illustrator.

Combining Splines with Boolean Operations
In this lesson we will further modifier our splines by attaching them and using Booleans.

Using the Modifier Stack to Add Geometry
In this lesson we will use modifiers to add geometry to our splines procedurally.

Instancing Modifiers to Speed Up Your Workflow
In this lesson we will learn to instance modifiers to speed up our workflow.

Adding Deformers to the Modifier Stack
In this lesson we will modify the shape of portions of our logo by adding deformers to the modifier stack.

Shaping the overall shape of the logo
In this lesson we will change the overall shape of the logo non-destructively.

Introduction and Animation Overview
In this lesson we will do an overview of the animation techniques taught in this course.

Animating Objects Along a Path
In this lesson we will learn how to animate an object along a path in Max.

Animation Layers in Max
In this lesson we will learn how to work with Animation Layers in Max

Animating with Autokey
In this lesson we will animate rotation in the soccer ball as it moves along its path.

Adding Squash and Stretch with the Stretch Modifier
In this lesson we will learn how to create squash and stretch deformations with the Stretch Modifier.

Introduction and Dynamics Overview
In this lesson we will discuss some the dynamics features of 3ds Max that we will be discussing in this section.

Working with SuperSpray particles in 3ds Max
In this lesson we will learn how SuperSpray particles can be used to create effects such as sparks.

Adding Forces to 3ds Max Particles
In this lesson we will learn how forces such as gravity can be added to SuperSpray particles in order to produce more realistic behavior.

Getting Started with Particle Flow in 3ds Max
In this lesson we will learn how PFlow particles can be used to create advanced, event-driven particle simulations within 3ds Max.

Creating Multiple PFlow Events in 3ds Max
In this lesson we will learn how to create a series of events to govern particle behavior within our scene.

Controlling Rendered PFlow Results
In this lesson we will learn how to control the size, shape and material of our rendered PFlow particles within 3ds Max.

Applying Cloth Dynamics to 3ds Max Geometry
In this lesson we will learn how to incorporate realistic cloth dynamics into our 3ds Max scenes.

Adding Dynamic Forces to Cloth Simulations
In this lesson we will learn how to add dynamic forces such as wind and gravity to our 3ds Max cloth simulations.

Introduction and Rendering Overview
In this lesson we will highlight many of the powerful rendering features of 3ds Max that will be discussed throughout this section of the training.

Getting Started with Scene States in 3ds Max
In this lesson we will learn how Scene States can be used to help separate various scene elements for rendering and compositing purposes.

Using Scene States to Set Up Multiple Render Passes
In this lesson we will explore a practical example of how Scene States can be used to create a series of render passes within 3ds Max.

Working with Render Elements in 3ds Max
In this lesson we will learn how Render Elements can be used to help render our scenes into various passes for compositing purposes.

Batch Rendering in 3ds Max
In this lesson we will learn how the Batch Render feature of 3ds Max can be used to output our various render passes.

Adding Post-Process Effects to 3ds Max Renders
In this lesson we will learn how to incorporate rendering effects such as glows and flares to our 3ds Max scenes.

Rendering Glows as a Separate Pass
In this lesson we will learn how post-process effects such as glows and flares can be rendered to a separate pass for compositing purposes.

Preparing a Broadcast Station ID Logo
In this lesson we will create a text-based station ID logo in preparation for rendering.

Using Maxscript to Create Database-Driven Text Objects
In this lesson we will learn how Maxscript can be used to link an external database to our 3ds Max text objects.

Introduction and Compositing Overview
In this lesson we will discuss what we will accomplish in the Compositing section

Compositing Render Elements for Increased Control
In this lesson we will learn how to layer and blend the various RenderElements together to create a finished image

Creating Edge Glows Using Find Edges
In this lesson we will learn how to combine various effects to isolate and create an edge glowing effect

Using 32-bit Projects to Create Glows and Flares
In this lesson we will learn how to use the power of 32-bit compositing to create light glows and flares

Using CC Light Burst 2.5 to Create an Appealing Effect
In this lesson we will learn how to add an appealing effect to our light pass

Creating a 3D camera Using Manual tracking in MatchMover
In this lesson we will learn how to create a 3D camera solve using MatchMover

Setting up Coordinates for Export to 3ds Max
In this lesson we will learn how to rotate, scale and position our scene correctly for use in 3ds Max.

Rendering a Scene Using MatchMover Camera Data
In this lesson we will learn how to take our MatchMover script and use it in 3ds Max to render 3D elements into real life footage.