3ds Max Design 2009
Exposure Part 1
In part one of the Exposure™ series, this video will show animators how to set up a scene for lighting analysis. It also features the 3ds Max Design sun and sky models, a quick-settings dashboard interface, and an intelligent user interface for accessing the various aspects of the software used in a light simulation, such as render settings, light settings, and material settings.
Exposure Part 2
In part two of the Exposure series, this video will help animators understand the power of light analysis. Exclusive to 3ds Max Design 2009, Exposure technology is used for simulating and analyzing sun, sky, and artificial lighting in a 3D scene. Ideal for sustainable-architecture projects, this powerful feature set is designed to assist architects in evaluating light intensity in their designs and can help facilitate the evaluation of indoor environmental quality required, for example, for LEED EQ 8.1 Credit.
With 3ds Max Design 2009, Autodesk introduces Reveal™ rendering technology, a system that gives animators very precise control over renders, which in turn streamlines iterative workflows and enables animators to render final imagery. Highlighting this key feature, the video demonstrates how animators can visualize and manipulate a given region in both the viewport and the framebuffer. Animators will see that the rendered image framebuffer contains a simplified set of tools to quickly validate changes in a render, by optionally filtering out objects, regions, and/or processes to temporarily balance quality, speed, and completeness. For instance, render speed can be modulated by toggling geometry translation, lighting calculation, and image-quality settings. Learn how animators can also auto-generate regions around selections and reuse temporary Final Gather maps at any time.
Enhanced Per-object Render Settings
In this video, learn how additional object-level settings for mental ray® rendering technology gives animators, designers and visualization specialists the maximum level of control over their renders.
This video introduces animators to the new FBX-base Recognize™ scene-loading technology, which gives architects, designers, and visualization professionals fast access to high-accuracy geometry, light, material, and camera data from their Revit® Architecture 2009 software scenes.
ProMaterals™, a library of easy-to-use, physically based materials for mental ray software—based on manufacturing-supplied data and professional images—is included in 3ds Max Design 2009. This video demonstrates how these tools give architects and designers fast access to commonly used building and design materials like professional wall paint—with glossy or matte finishes and solid glass or concrete surfaces.
Photometric Lighting Enhancements
Learn how 3ds Max Design 2009 delivers a number of photometric lighting enhancements. In this video, animators will learn that this software supports artists with types of area lights such as photometric web previews, both circular and cylindrical, in the Browse dialog and Light UI, as well as near-field photometry quality and spot distribution. Plus, distribution types support any emitting shape, and light shapes can appear in a rendered image.
Composite Map and Color Correction Map
The composite map has been designed in 3ds Max Design 2009 to give animators options for independent color correction of texture maps. This video demonstrates how the feature set supports multiple blending modes, color correction via the color-correction map, opacity adjustments, reordering of images or layers, as well as hiding and deleting of layers. Learn about a feature that gives animators the option of replacing or creating alpha channels with any type of map, including procedurals.
Edit Soft Selection
Learn about the Edit Soft Selection hotkey and how it enables animators to interactively manipulate falloff, pinch, and bubble directly on the screen. In this video, animators will see that the cursor changes to indicate which values are being affected, and feedback is given directly on the object.
FBX Import/Export & Mudbox Interoperability
This video demonstrates the interoperability between Autodesk 3ds Max Design software and other Autodesk software such as Autodesk® Maya® and Autodesk® MotionBuilder® software with improved Autodesk® FBX® software memory management, data translation fidelity, and import options. Support for the OBJ file format, including export options, facilitates the importing and exporting of model data between Autodesk® Mudbox™ software and 3ds Max Design, and other third-party 3D modeling applications. Learn how animators can take advantage of export presets and additional geometry options, including hidden splines/lines and optimize options that reduce file sizes and performance. Also, there is exture map handling, and there is import information available in regard to face-counts-per-object.
Working Pivot Rotation & Hands Like Feet Option & Mirror Animation Options & Triangle Neck
Autodesk® 3ds Max® Design 2009 software supports rotating Biped objects around the working pivot, as well as the pick pivot, for the creation of certain kinds of dramatic animations, such as a character falling to the ground. This video demonstrates how animators can have their Biped characters’ hands behave like feet with regard to the ground plane, which dramatically simplifies the number of steps needed to create quadruped animations. Animators have a choice to mirror Biped animation while keeping the COM orientation intact. Learn how Biped gives animators the ability to link a character’s clavicles to the top spine link, instead of to the neck—similar to the triangle pelvis feature.
Render Final Gather and Global Illumination
In this video, animators will learn about two settings— the Render Final Gather Only setting and the Render Global Illumination Only setting. They enable animators to quickly cache specific types of maps for animation rendering.
Using Review, multiple maps can be simultaneously displayed in the viewport for accurate previewing. In this video, animators will see that Review has full photometric light support (including IES files) for instant feedback on how real luminaries will affect the environment. Animators will also see that support has been for real-time shadowing of objects that use architectural and design materials.
Enhanced Accessibility of Production Shaders
This video demonstrates how the mental ray production shaders are accessible in 3ds Max Design 2009. For example, a lens shader enables mental ray to evaluate only those rays that intersect specified objects, a matte/shadow material can capture indirect illumination, and a chrome ball shader enables the designer to quickly create reflection maps.
mental ray Proxy Objects
In this video, animators will see that a primitive is in 3ds Max Design, enabling high-resolution meshes (that can be demand-loaded at render time) to be cached. Learn how this process saves memory, increases performance, and allows designers to render much larger scenes.
mental ray Render Elements
This video highlights elements in mental ray. One mental ray-specific render element is included in 3ds Max Design for extracting HDR data from architecture and design materials. Another element allows animators to define the type of data they would like to extract from the shader tree.
This video demonstrates how the new spline mapping feature in Autodesk 3ds Max and included in Autodesk 3ds Max Design software can be used to map tubular and spline-like objects.
Autodesk® ViewCube® Navigation & SteeringWheels Navigation
This video introduces the Autodesk ViewCube and SteeringWheels™ navigation technology, features of the Autodesk 3ds Max Design 2009 software solution, which are also found in several other Autodesk 3D software products. Learn how the Autodesk ViewCube provides feedback about current viewing angle in relation to the model world. Animators can use this on-screen, cube-shaped widget to click directly on a face or rotate the Autodesk ViewCube (with a click-and-drag motion) to change the view. Animators will also learn about SteeringWheels™ navigation technology, a simple-to-use camera interface that creates a comfortable transition from the world of 2D to 3D—perfect for design and architectural visualization professionals to 3ds Max Design.