Autodesk MotionBuilder SDK
Programming in MotionBuilder || Focusing on Python Autodesk Developer Network
2 Day Lesson Outline
For the first time ever within Autodesk we are offering and extensive Programming in MotionBuilder Course.
This fantastic opportunity navigates through all the different programming possibilities and functionality in MotionBuilder Python, Open Reality SDK enthusiasts don’t fear, almost all the knowledge presented is transferable to your C++ endeavors.
The focus of this course is the latest release MotionBuilder 2010, exploring such new functionality is the new Python Editor, and Python UI.
The beauty of this course is that it charters the undocumented waters which can be very challenging to start on your own. Starting from the beginning we will travel through all the required foundation and architecture knowledge to more advanced topics such as animation and constraints in MotionBuilder. Whether you are a beginner or a seasoned user, there is a lot information and tips to be shared that anyone is sure to learn something new.
Starts at beginner level traverses through to more advanced topics, however the transition is smooth, and sure to accommodate all levels. A certain understanding of object oriented programming is required. Participants will be expected to arrive with their own development laptop with the MotionBuilder 2010 and optionally Visual Studio 2008 SP1 software installed and licensed.
This course is an introduction to Programming with Autodesk MotionBuilder. Specifically we will discuss incorporating MotionBuilder Python into your workflows and pipelines. This course will charter the undocumented waters which can be very challenging to start on your own. We will be using Autodesk MotionBuilder 2010, and will also be highlighting some of the new features including the new Python UI capabilities and the highly anticipated Python Editor.
- MotionBuilder Programming Introduction
- Starting to work with Python in MotionBuilder
- MotionBuilder Architecture
- Working with Elements in the Scene
- Working with Properties in the Scene
- Building Python UI
- Working with Characters