Maya Games Curriculum

Our latest curriculum, Autodesk Maya 2009 for Games, has been designed to teach the fundamentals of Maya as well as give students the experience of being an associate environment artist in a game studio.

With this curriculum, students will be taught Maya through the real-world processes used by today's game studio asset modelers and environment artists. Students will learn the techniques game artists use to create a visual impact on the screen without limiting a games performance. Exercises divided into ten chapters teach students to build game assets and props, add textures and visual detail, correctly light and render environments, as well as how to organize the final project for presentation.

The curriculum includes datasets.

Download the curriculum on the Autodesk Education Community at click learn/curriculum.