Autodesk 3ds Max Services & Support

3ds Max 7 Key Features

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Array and Culling

New display culling features that can be used to dramatically speed up negotiation of scenes with thousands of objects such as architectural environments and game levels. Also included is a look at the new preview functionality of array.

Windows Media [3.3MB]  
QuickTime [4.0MB]

Normals

A powerful and flexible new workflow for projecting normal map data from high-resolution meshes onto low-res meshes. This technique is applicable to far more then just the games industry.

Windows Media [5.5MB]  
QuickTime [8.3MB]

Reaction

Setup, view, and adjust multiple reaction controllers at the same time in this new interface.
credit: Hand model by John Chalfant

Windows Media [3.2MB]  
QuickTime [8.3MB]

ShowDX

Display and create .FX files from standard 3ds Max materials allowing artists the freedom to easily experiment in .FX file creation.
credit: Codemasters Software Company Ltd.

Windows Media [2.4MB]  
QuickTime [2.4MB]

Skin Blend Weights

A new painting mode in the skin modifier that allows you to blend the weights between multiple envelopes. This lets artists achieve smoother deformations faster.
credit: Codemasters Software Company Ltd.

Windows Media [1.9MB]  
QuickTime [2.4MB]

Skinmorph

A new modifier that lets you define multiple morph targets per skin joint based on angles. This tool allows you to sculp exactly how you want your skin deformations to look at every angle and pose.
credit: model by David King

Windows Media [7.7MB]  
QuickTime [8.6MB]

Skinwrap

A new modifier that lets you wrap any piece of geometry onto any other deformable geometry. This is a feature for which people will find new uses for years to come.
credit: Microids, Syberia II

Windows Media [8.1MB]   
QuickTime [9.3MB]

Parameter Collector

This new organizational animation and control tool will make all your animation tasks easier.
credits: © 2004, Dreamscape Imagery/Uncharted Territory, Kingdom in Twilight Co-Produced by Volker Engel and Marc Weigert and Urban Simulations

Windows Media [8.1MB]   
QuickTime [8.7MB]

First-Person Camera

Ever wished you could walk through a 3ds Max scene like you do a first-person shooter? Well, here it is.

credits: Urban Simulations and Prince of Persia: The Sands of Time by UBISoft

Windows Media [8.5MB]   
QuickTime [3.2MB]

Per-Pixel Camera Mapping

This is the perfect tool for set extensions and environment creation for film and high-end visualization.
credits: © 2004, Dreamscape Imagery/Uncharted Territory, Kingdom in Twilight Co-Produced by Volker Engel and Marc Weigert

Windows Media [11.0MB]  
QuickTime [12.0MB]

Edit Poly Features

3ds Max 7 has many new features for editing with polys, such as bridge, paint deform, improved cutting, and the commonly wished-for edit poly modifier.
credit: model by David King

Windows Media [23.2MB]   
QuickTime [11.2MB]

Sub-Surface Scattering

New material types built specifically for mental ray® rendering that allow for render effects common to material like Skin in which light penetrates a surface and diffuses through it.
credit: model by David King

Windows Media [4.0MB]   
QuickTime [5.6MB]

Expose Transform

This helper allows you to extract transform data from any object in relation to any other object. This is a powerful tool in the hands of a technical director or artist.
credit: model by David King

Windows Media [2.4MB]   
QuickTime [3.0MB]

* This product is subject to the terms and conditions of the end-user license agreement that accompanies download of this software.