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3ds Max 7 Key FeaturesTo save these videos, right-click on the link and "save target as..." or "download to disk". Array and Culling | New display culling features that can be used to dramatically speed up negotiation of scenes with thousands of objects such as architectural environments and game levels. Also included is a look at the new preview functionality of array. Windows Media [3.3MB] QuickTime [4.0MB] |
Normals | A powerful and flexible new workflow for projecting normal map data from high-resolution meshes onto low-res meshes. This technique is applicable to far more then just the games industry.
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Reaction | Setup, view, and adjust multiple reaction controllers at the same time in this new interface. credit: Hand model by John Chalfant |
ShowDX | Display and create .FX files from standard 3ds Max materials allowing artists the freedom to easily experiment in .FX file creation. credit: Codemasters Software Company Ltd. |
Skin Blend Weights | A new painting mode in the skin modifier that allows you to blend the weights between multiple envelopes. This lets artists achieve smoother deformations faster. credit: Codemasters Software Company Ltd. |
Skinmorph | A new modifier that lets you define multiple morph targets per skin joint based on angles. This tool allows you to sculp exactly how you want your skin deformations to look at every angle and pose. credit: model by David King |
Skinwrap | A new modifier that lets you wrap any piece of geometry onto any other deformable geometry. This is a feature for which people will find new uses for years to come. credit: Microids, Syberia II |
Per-Pixel Camera Mapping | This is the perfect tool for set extensions and environment creation for film and high-end visualization. credits: © 2004, Dreamscape Imagery/Uncharted Territory, Kingdom in Twilight Co-Produced by Volker Engel and Marc Weigert |
Edit Poly Features | 3ds Max 7 has many new features for editing with polys, such as bridge, paint deform, improved cutting, and the commonly wished-for edit poly modifier. credit: model by David King |
Sub-Surface Scattering | New material types built specifically for mental ray® rendering that allow for render effects common to material like Skin in which light penetrates a surface and diffuses through it. credit: model by David King |
Expose Transform | This helper allows you to extract transform data from any object in relation to any other object. This is a powerful tool in the hands of a technical director or artist. credit: model by David King |
* This product is subject to the terms and conditions of the end-user license agreement that accompanies download of this software.
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