Games
Games Brochure (pdf - 1595Kb)

Autodesk MotionBuilder

Autodesk® MotionBuilder® software helps you work faster and more productively when working on 3D character animation for games. With its real-time, nonlinear environment, cutting-edge rigging and simulation features, and powerful tools for handling motion-captured data, it’s a complementary product to Autodesk® 3ds Max®, Autodesk® Maya®, and Autodesk® Softimage® software. MotionBuilder includes integration with Autodesk® HumanIK® animation middleware, so that what you see in MotionBuilder is what you get in the game.

MotionBuilder offers animators and technical directors:

  • Real-time display and animation tools designed to help maximize speed and efficiency
  • Powerful tools for handling motion-captured data
  • Real-time simulations inside the application for a more efficient workflow for producing realistic animations
  • A real-time, nonlinear environment combining multiple media types into a timeline editor
  • HumanIK character technology
  • Advanced time-saving productivity tools save/load character animation functionality, file-batching tools, and support for multiple animation takes
  • Software development kit (SDK) and Python® scripting language to automate repetitive, time-consuming tasks, and to extend and create features without leaving the MotionBuilder environment

High Moon Studios: Mixing It Up
Leading game developer High Moon Studios reaps the benefits of a hybrid pipeline featuring leading Autodesk 3D software and the Autodesk® FBX® file format. They have been taking advantage of the best-in-class capabilities of 3ds Max, Maya, and MotionBuilder.



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