Autodesk® Smoke® & Autodesk Flame® NAB 2007
Discover production-tested techniques as top industry professionals CE Raum, John Montgomery, Philippe Soeiro, and Rob O’Neill share their knowledge at NAB® 2007.
Individual Master Class Descriptions
John Montgomery, one of the founders of fxguide, presents advanced 3D Tracking techniques in Autodesk® Flame®. Watch as he tracks, calibrates, and refines 3D tracking while integrating Autodesk 3ds Max® models into the scene. As an added bonus, John shows you how to use Batch custom nodes to remove artwork containing a matte that has been pre-multiplied on white.
Philippe Soeiro, Lead Product Designer for Autodesk Media and Entertainment, shares his extensive knowledge of new features in Flame. Watch as Philippe demonstrates the complexity and flexibility of Lustre® Color, our latest 3D LUT color management tool. He then explains how to do data conform using recursive directory structures before showing you how to put Source Nodes to the best use.
Rob O’Neill, a veteran Flame user, shows you how to create unique effects in Action. Some of the techniques he reveals include transforming 3D Text into a convincing glass element and creating realistic atmospheric effects.
CE Raum, a senior Smoke® artist, highlights the speed and flexibility of Autodesk Smoke by sharing some of his best tips and tricks from past projects. Some of the topics he covers include morphing in Smoke using Extended Bicubic with layer re-entry, deconstructing DVE effects, fast keying with the Master Keyer, and animation channel editing.