Autodesk FBXThe Autodesk® FBX® format is a free platform-independent 3D authoring and interchange format that provides access to 3D content from most 3D vendors. Available for Windows, OSX, and Linux operating systems, the free FBX Software Development Kit allows software and hardware vendors to easily add support for the FBX format. The SDK is an easy-to-use C++ software development toolkit that provides conversion utilities allowing application and content vendors to transfer their existing commercial and demonstration content into the FBX format with a minimum of effort. Read more... The FBX SDK - FBX Software Developer Kit—Free*, easy-to-use, C++ software development platform and API toolkit that allows you to manipulate information stored within FBX with minimal effort. Particularly useful for application and content vendors and in-house development teams. Available for Windows, Mac OS X, and Linux operating systems.
- FBX Extensions Software Developer Kit—Contains source code, instructions, and examples that enable you to customize various aspects of FBX.
- FBX Plug-Ins—Package many types of data into one file format that's usable by most 3D authoring software. Plug-ins are available for Autodesk® 3ds Max® software on Microsoft® Windows® operating system and Autodesk® Maya® software on Windows, Mac OS® X, and Linux® operating systems.
- FBX QuickTime Viewer—A component plug-in that enables playback and interaction with 3D files from major 3D applications.
- FBX Converter—Enables conversion of OBJ, DXF™ files, and 3DS files to and from the FBX file format (.fbx) to more quickly and easily transfer project data between applications. Available for Windows, Mac OS X, and Linux operating systems.
Environment Requirements The C++ FBX 2010 SDK functions on the following platforms: - Microsoft® Windows® XP/Vista
Windows XP(SP2/SP3), and Vista - x86(32), and x86-64(64) - Microsoft Visual 2005 and 2008 - Linux®
Linux - i686(32) and x86-64(64) - 3.4.4/4.0.2 or later, and libc version 2.3.4 or later - Apple® Mac OS® X (Intel and PPC)
Mac OSX 10.4 and later - Universal binaries(32/64) - GCC 4.0 Mac OSX 10.4 and later - PowerPC(32/64) - GCC 3.2 and GCC 4.0 Mac OSX 10.4 and later - Intel(32/64) - GCC 4.0 Note: Macintosh OS 10.4: 32-bit only
Discussion Group and Support Autodesk Public Discussion Groups provide open forums for sharing knowledge through peer to peer interaction. Join the FBX SDK Discussion Group and/or the FBX Plug-ins Import-Export Discussion Group For more information about support offerings for the FBX SDK, email us. For more information about FBX plug-ins, email us. Report a bug or suggest a feature. ADN Course Schedule Check out our exciting ADN Course Schedule, it changes regularly, so keep an eye on it. We offer Beginner to Advanced courses in various different formats, for specific course suggestions feel free to e-mail us. Join Autodesk Developer Network Media & Entertainment Partner Program Membership in the Autodesk Developer Network Sparks partner program gives you access to the FBX SDK developer knowledge base—including answers to frequently asked development questions as well as direct professional SDK technical support from the Autodesk global team. For more details see www.autodesk.com/developer *Free products are subject to the terms and conditions of the end-user license agreement that accompanies the software. |