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VideosMotionBuilder 2010 Feature Videos Joints in Simulation MotionBuilder 2010 supports using joints to connect multiple objects together for the purposes of a simulation. Watch this video to see how you can use the joint physical property to create object animation that reacts to other animation in a scene, such as making a character push a door open. |
Ragdoll Pose Matching This video shows how using character poses with the rag doll solve can be useful if you want to create a specific reaction or impression with the character’s collapse, such as landing in a certain position or making a gesture while falling. |
Animation Mixing You have the ability to mix in between existing animation and ragdoll physics. This can be done globally or on individual body parts. |
Pose Control Enhancements and New Custom Keying Groups You can now take poses from an object or group of objects in a scene, not just characters. This video also shows how you can create custom keying groups to facilitate object animation and to enhance your character animation workflow. |
MotionBuilder 2009 Feature Video Autodesk MotionBuilder 2009 New Features Demo This video will introduce you the integrated Python® editor and real-time rendering of complex lighting via hardware-accelerated shaders. You’ll also learn how the Rag Doll solver can be used to create a realistic simulation of a character falling and hitting the ground, and how to set up a real-time, rigid-body simulation using the 3D objects in a scene. |
MotionBuilder 7.5 Extension 2 Feature videos Looping animation in MotionBuilder This demonstration walks you through the steps to take an arbitrary animation and create a looping clip. |
Working with 3ds Max Biped and MotionBuilder This is a short demonstration showing how to take a biped character from 3ds Max into MotionBuilder, rig the character, apply animation to the character and bring all of this back into 3ds Max to be applied back onto biped. |
MotionBuilder 7.5 Feature Videos An Introduction to Autodesk MotionBuilder 7.5 Take a tour of this exciting real-time animation software, with an overview of some of the animations capabilities found within MotionBuilder. |
Character Interaction New in MotionBuilder 7.5 is the ability to create and work with advanced character interaction setups, allowing character rigs to be inter-dependant with the new Double Solve functionality. |
Character Enhancements Overview of animation retargeting and the ability to have characters with inverse knees and elbow joints. |
Animation Enhancements Check out the new keyframe animation tools and workflows, with enhancements to the Pose Controls, working with animation in the Transport Controls and new key interpolation options |
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