Pre-Visualization & Virtual CinematographyPre-VisualizationFilmmakers continually strive to tell stories in a better, more compelling way—experimenting with camera angles, and shooting take after take to find the most appealing compositions. But with the exponential increase of computer graphics (CG)-generated content in live action films, much of what makes up the final frame often doesn’t exist during principal photography. That’s why more and more filmmakers today are pre-visualizing their scenes using 3D tools like Autodesk® MotionBuilder® and Autodesk® Maya® software. “…The pre-visualizations continued to evolve as the project went on. Even as we got into principal photography, the departments conferred with one another and showed each other tests, and Steven [Spielberg] could evaluate the results. It was a great collaboration.” —Pablo Helman, Visual Effects Supervisor, Industrial Light & Magic The Third Floor Learn how this previs studio uses Autodesk® Maya® and Autodesk® MotionBuilder® for the pre-production of commercials, video game cinematics, and feature films. View Video: Long | Short | Virtual CinematographyInteractive technology has evolved to the point that directors can manipulate virtual cameras within textured and lit 3D environments, populated with highly detailed characters and props in real-time—or see their computer graphics (CG) elements in the ‘viewfinder’, while working on the live-action set. This has led to a new style in filmmaking: virtual cinematography. Autodesk® MotionBuilder® software helps maximize creative exploration, enabling directors to design and experiment with camera shots right in context. | Sony Pictures Imageworks Sony Pictures Imageworks uses Autodesk Maya and Autodesk MotionBuilder software, along with an on-site team from Autodesk Consulting to help Beowulf battle believably in 3D. | |