Film
Film Brochure (pdf - 785Kb)

Pre-Visualization & Virtual Cinematography

Pre-Visualization

Filmmakers continually strive to tell stories in a better, more compelling way—experimenting with camera angles, and shooting take after take to find the most appealing compositions. But with the exponential increase of computer graphics (CG)-generated content in live action films, much of what makes up the final frame often doesn’t exist during principal photography. That’s why more and more filmmakers today are pre-visualizing their scenes using 3D tools like Autodesk® MotionBuilder® and Autodesk® Maya® software.

“…The pre-visualizations continued to evolve as the project went on. Even as we got into principal photography, the departments conferred with one another and showed each other tests, and Steven [Spielberg] could evaluate the results. It was a great collaboration.”
—Pablo Helman, Visual Effects Supervisor, Industrial Light & Magic

The Third Floor
Learn how this previs studio uses Autodesk® Maya® and Autodesk® MotionBuilder® for the pre-production of commercials, video game cinematics, and feature films.
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Virtual Cinematography

Interactive technology has evolved to the point that directors can manipulate virtual cameras within textured and lit 3D environments, populated with highly detailed characters and props in real-time—or see their computer graphics (CG) elements in the ‘viewfinder’, while working on the live-action set. This has led to a new style in filmmaking: virtual cinematography.

Autodesk® MotionBuilder® software helps maximize creative exploration, enabling directors to design and experiment with camera shots right in context.

Sony Pictures Imageworks
Sony Pictures Imageworks uses Autodesk Maya and Autodesk MotionBuilder software, along with an on-site team from Autodesk Consulting to help Beowulf battle believably in 3D.