Film
Film Brochure (pdf - 1928Kb)

Virtual Production

Read about two of the main components of the Virtual Production workflow: previsualization and virtual moviemaking.

Previsualization

Filmmakers continually strive to tell stories in a better, more compelling way—experimenting with camera angles, and shooting take after take to find the most appealing compositions. But with the exponential increase of computer graphics (CG)-generated content in live action films, much of what makes up the final frame often doesn’t exist during principal photography. That’s why more and more filmmakers today are previsualizing their scenes using 3D tools like Autodesk® MotionBuilder® and Autodesk® Maya® software.

Avatar would not be possible , but for Autodesk. It made the impossible, possible, and for that James Cameron and I are eternally grateful.”
-Jon Landau, Producer, Avatar

The Third Floor
Learn how this previs studio uses Autodesk® Maya® and Autodesk® MotionBuilder® for the pre-production of commercials, video game cinematics, and feature films.
View Video: Long | Short

Virtual Moviemaking

Interactive technology has evolved to the point that directors can manipulate virtual cameras within textured and lit 3D environments, populated with highly detailed characters and props in real-time—or see their computer graphics (CG) elements in the ‘viewfinder’, while working on the live-action set. This has led to a new style in filmmaking: virtual moviemaking.

Autodesk® MotionBuilder® software helps maximize creative exploration, enabling directors to design and experiment with camera shots right in context.

Virtual Moviemaking and Stereoscopy
Film industry visionaries talk to Autodesk about virtual moviemaking, stereoscopy and the future of filmmaking technology.

AVATAR
Learn how Autodesk digital entertainment creation technology was used to create James Cameron’s sci-fi epic Avatar.

The New Art of Virtual Moviemaking

Learn how filmmakers are using the latest digital entertainment creation technologies to push the creative boundaries of entertainment.

Read the New Art of Virtual Moviemaking Whitepaper (pdf - 1646Kb)