3ds Max SDK Samples/Utilities3ds Max 7 and 8 Plugin Wizard for Visual Studio .NET 2003This is an updated version of the existing 3ds Max Plugin Wizard to be used when developing plugins for 3ds Max 7 and 8 within the Visual Studio 7.1 (.NET 2003) development environment. Important: Read the readme.txt located within the archive for important installation instructions. 3ds Max 7 and 8 Plugin Wizard for Visual Studio .NET 2002This is an updated version of the existing 3ds Max Plugin Wizard to be used when developing plugins for 3ds Max 7 and 8 within the Visual Studio 7 (.NET 2002) development environment. Important: Read the readme.txt located within the archive for important installation instructions. Bake Vertex Color and Some Information from Radiosity MeshSample code for accessing Radiosity mesh and baking some information onto a new mesh. Unzip this file to maxsdk\howto\utilities. Physique to Skin Utility – Recompiled for 3ds Max 6 and 3ds Max 7 An update to the physique to skin converter for 3ds Max 6 and 3ds Max 7. No new functionality has been added. Scripted version of standard.fx - DX material sampleThis is a scripted DX material, allowing you to encapsulate fx files and to customized their UI. The ZIP file contains 3 files (a MAXScript file and two bitmaps). Extract the files to the same folder. Using "MAXScript/Run Script...", run Scripted_StandardFX.ms. This will add a new DX material type named StandardFX. MAX_Mem TutorialTutorial demonstrating how to use MAX_Mem to resolve memory compatibility problems when developing plug-ins for 3ds Max using VC7.1. MAX_Mem: VC7.1 Memory Wrapper for 3ds Max 6 and 3ds Max 7To accommodate for development of 3ds max 6 plug-ins using the VC7.1 development environment, Discreet has developed a system to address the incompatibility between the VC7.1 memory subsystem and 3ds max 6, 7, 7.1 and 7.5, which is VC7.0 native. Dockable CUI Frame Window example that is dialog basedThe Bookmark Global Utility Plugin implements basic perspective viewport bookmarking capabilities. It creates a dockable CUI Frame Window that is dialog based. In addition, it function publishes its visibility state and implements saving and loading methods. Sparks Add-in for Visual Studio 7This toolbar add-in is intended for use within the MS Visual Studio 7 IDE. It allows you to launch the sparks knowledgebase inside the IDE for selected text. An installer is included for ease of setup/installation. Read the readme.txt in the archive for complete usage/instructions. Ascii out UtilityAscii out was removed from the r5 SDK. However a few people have asked where it is, so we have added it back as a Sparks download. Both source and binary are provided in the zip Normal Map Rendering Utility for 3ds max 4.x and 3ds max 5NormalRender.dlu generates a bitmap of normals from a high resolution (high polygon count) "source" object, which you can then apply to a low resolution "target" object. Both objects must have identical texture map coordinates at the time the normal map is generated. A "host" hardware shader-based material is needed to view the results of the normal map interactively. The 3ds max 5 "Metal Bump" shader is ideal, but you may also use 3rd-party hardware shader plugins as well. Note: we are providing NormalRender.dlu as-is, as an unsupported example of how to generate normal maps for use with real-time shaders in 3ds max 4.x and 3ds max 5. (Source code for Normalmap.dlu is posted separately, here in the downloads section.) NormalRender.dlu was developed with the 3ds max 4.x SDK and is thus compatible with 3ds max 4.x and 3ds max 5. You can use it with any proprietary hardware shaders in 3ds max 4.x and 3ds max 5 (i.e., proprietary .dlt plugins that implement hardware shaders as texture map plugins) and/or with the built-in Viewport Manager Shaders in 3ds max 5, such as Metal Bump. Physique to Skin converterThis is the latest skin converter utility for 3ds Max R4 & R5. This version adds better support for old max bones but removes the skin to physique from the interface. The updated skin modifier is only needed for 3ds max R4, the fix is already in R5. Source is supplied for editing or allowing better integration into pipelines. Cineon image file format plug-in (sources) The Cineon image file format is now available as a sample plug-in to the 3ds max developer community. ASE File Importer This is the ASE file importer. As a sample we provide it freely to the 3ds Max developer community. However, as a sample it is not supported software beyond just being able to read in ASE files exported from the ASE sample exporter. 3DS File Format ToolkitThis archive contains the 3DS file format SDK. Note that the 3DS file format is no longer supported by Autodesk. MenuUtil.zip : sample Utility plug-in for creating menu itemsMenuUtil.zip : sample Utility plug-in for creating menu items. |