Developer Center

3ds Max Presentations

Slides and sample files from presentations made at major game development, and animation conferences

GDC 2006

Slides from presentations at GDC 2006:

  • Strategies and Techniques for Real-Time Shaders
  • 3DXI and COLLADA
gdc2006.zip (zip - 958Kb)

Autodesk University 2005

Slides and samples of 3ds Max SDK classes during Autodesk University 2005. Various topics of various levels are covered:

  • 3DXI - Advanced Maxscript
  • Asset Management
  • DirectX
  • Weak References
  • PB2 versioning
  • PerFaceData and Extension Channels
  • What's new in 3ds Max 8 SDK
  • Tips and tricks.
autodeskuniversity2005.zip (zip - 12081Kb)

GDC 2005

This archive contains the PowerPoint slides for our presentation done at the Games Developer Conference DEVCON, 2005.

gdc2005_realtimeshaders.zip (zip - 479Kb)

Siggraph 2005

This archive contains all of the PowerPoint slides for all of our presentations at Siggraph 2005. The subjects tackled in them are related to:

  • The Game Interface IGame
  • DirectX materials in 3ds Max
  • Object XRef Architecture in 3ds Max 8
  • ParamBlocks2 revisioning system in 3ds Max 8
  • Presentation of the new classes IWeakReferenceMaker, RefTargMonitorRefMaker and NodeTransformMonitor
  • Tips and Tricks for Maxscript to make it run faster.
techtalks_-_siggraph2005.zip (zip - 1226Kb)

GDC 2001 sources, plug-ins, and PowerPoints

This archive contains all of the PowerPoint slides, compiled plug-ins, and sources for all of our presentations at the Games Developer Conference DEVCON, 2001.

gdc2001.zip (zip - 3438Kb)