3ds Max PresentationsSlides and sample files from presentations made at major game development, and animation conferences GDC 2006Slides from presentations at GDC 2006: - Strategies and Techniques for Real-Time Shaders
- 3DXI and COLLADA
Autodesk University 2005Slides and samples of 3ds Max SDK classes during Autodesk University 2005. Various topics of various levels are covered: - 3DXI - Advanced Maxscript
- Asset Management
- DirectX
- Weak References
- PB2 versioning
- PerFaceData and Extension Channels
- What's new in 3ds Max 8 SDK
- Tips and tricks.
GDC 2005This archive contains the PowerPoint slides for our presentation done at the Games Developer Conference DEVCON, 2005. Siggraph 2005 This archive contains all of the PowerPoint slides for all of our presentations at Siggraph 2005. The subjects tackled in them are related to: - The Game Interface IGame
- DirectX materials in 3ds Max
- Object XRef Architecture in 3ds Max 8
- ParamBlocks2 revisioning system in 3ds Max 8
- Presentation of the new classes IWeakReferenceMaker, RefTargMonitorRefMaker and NodeTransformMonitor
- Tips and Tricks for Maxscript to make it run faster.
GDC 2001 sources, plug-ins, and PowerPointsThis archive contains all of the PowerPoint slides, compiled plug-ins, and sources for all of our presentations at the Games Developer Conference DEVCON, 2001. |