Education

Autodesk Animation Academy

Autodesk® Animation Academy 2010 is an innovative and exciting software and curriculum bundle that delivers four powerful 3D applications for one affordable price. This effective learning tool creates an intersection between core subjects and the arts, enabling students to learn the technology while exploring new ways to visualize their ideas.

Autodesk Animation Academy introduces students to professional tools and creative careers options, with project-based curriculum that:

  • Encourages creativity, critical thinking, and problem solving
  • Supports achievement in art, design, and animation
  • Blends traditional and digital creative learning into a seamless solution
  • Aligns to high-demand career paths in games, film, and visual communications
  • Explores industry workflow and processes

The Autodesk Animation Academy Software and Curriculum Bundle
Autodesk Animation Academy includes full versions of Autodesk® 3ds Max® 2010, Autodesk® Maya® 2010, Autodesk® MotionBuilder® 2010, Autodesk® Mudbox™ 2010 and Autodesk® SkecthBook Pro® 2010 software, along with a newly developed arts-based curriculum that’s designed to help students learn to use these 3D applications. The curriculum incorporates projects that stimulate the imagination, fostering experimentation and problem solving.

The curricula supports the development of technical skills through a series of conceptual and applied lessons. The projects enable students to comprehend a broad range of information and ideas, encouraging innovation and critical thinking. The Autodesk Animation Academy includes 3 progressive curriculum units to take students from basics skills to complex scenarios.

Autodesk Animation Academy Curriculum: Level 1
Level 1 features short learning videos, product  interface overviews, and basic skills tutorials. It helps students develop fundamental skills, so they can begin exploring the Autodesk 3D software toolset.

Autodesk Animation Academy Curriculum: Level 2
Level 2 is divided into conceptual and applied modules.Together, these modules promote a wide range of subjects.

Design
Teach students about the ideation process, color, and composition by approaching design fundamentals through the lense of a camera in 3D.

Color Theory Sample Lesson (pdf - 1878Kb)

Storytelling
Examine the tools and techniques used by industry artists, animators, and directors to create powerful storytelling images and animations.

Storytelling Sample Lesson (pdf - 5830Kb)

Space and Architecture
Explore contemporary architecture, design, and sustainability, challenging students to think about building in the real world and a 3D virtual world.

Anatomy
Help students understand how anatomy affects design and what it takes to model a film or game character and bring it to life.

Anatomy Sample Lesson (pdf - 2280Kb)

Motion and Animation
Explore the basic concepts of force and interaction through the physics of motion. This module helps students learn basic motion concepts that can be applied to the animation of inanimate objects as well as characters.

Real-time
Examine the the numerous tools involved in game creation. This module enables students to explore level design and  identify problematic modeling issues while simulating a First Person Shooter (FPS) directly in the 3D view.

Autodesk Animation Academy Curriculum: Level 3
Level 3 consists of industry-driven projects for each module and includes real-world scenarios, challenging students to look at workflow and process in digital entertainment, games, and visual communications.

Purchase Options
Autodesk offers affordable and flexible purchasing options to match your school's size and budget. Schools may purchase either an annual or a perpetual classroom license to use the Animation Academy curriculum, which includes 3ds Max, Maya, MotionBuilder, and Mudbox software on up to 10 computers. Autodesk® Subscription is also available for the bundle, offering access to software enhancements, e-learning, and web support.

*Free products are subject to the terms and conditions of the end-user license agreement that accompanies download of the software.