Games
Games Brochure (pdf - 1595Kb)

Customer Showcase

Capcom Co., Ltd.
Capcom used Autodesk® Softimage®, Autodesk® MotionBuilder®, and Autodesk® 3ds Max® software when creating the highly anticipated fourth installment of the Street Fighter series.
Janimation
Learn how the team at Janimation used Autodesk® Softimage® and Autodesk® Face Robot® software to create four-and-a-half intense minutes of 3D footage for the James Bond 007: Quantum of Solace video game in just five weeks.
Lionhead Studios
Game developers used Autodesk® Softimage® to streamline creation of an enormous number of game assets.
Mythic Entertainment
Online game developer Mythic Entertainment used Autodesk® 3ds Max® and Autodesk® Kynapse® software to reinvent a legendary game with Warhammer Online: Age of Reckoning.
Autodesk Technology in Hottest Holiday 2008 Games
Autodesk technology played a part in the creation of many top holiday games that hit shelves in 2008, including Fallout 3, Far Cry 2, Rock Band 2, and more.
Insomniac Games
Insomniac Games uses Autodesk® Maya® and Autodesk® MotionBuilder® software to reimagine recent American history in Resistance 2.
Ubisoft Assassin’s Creed
Over four years in the making, Ubisoft’s Assassin’s Creed is one of the most highly anticipated games of the 2007 holiday season.
Midway Games
Autodesk game development software played a part in the creation of “Stranglehold,” Midway Games’ video game sequel to acclaimed director John Woo’s 1992 hit film, "Hard-Boiled."
High Moon Studios
The Autodesk 3D animation product portfolio provides this game developer with complementary modeling and animation solutions that meet the challenges of next-generation content creation.
Shanda Interactive Entertainment
Shanda is the largest operator of online games in China, having released popular titles such as The World of Legend, The Sign, and The Age.
Naughty Dog: Next-Generation Game Developer
Naughty Dog is harnessing the power of Autodesk Maya to create an all-new franchise for the Sony PlayStation 3.