Workflow & Media Management It’s a long road from storyboard to screen, and data must travel through many tools along the way. Basing your pipeline on Autodesk tools is one of the best ways to achieve a more efficient, nonlinear, decision-making workflow. A television postproduction facility using Autodesk® Flame® and Autodesk® Flare™ visual effects software and Autodesk® Smoke® finishing effects software can realize 100-percent data compatibility and more streamlined asset-sharing capabilities among TV production artists. In addition, Autodesk® FBX® technology is one of the most widely used and supported platform-independent 3D data interchange solutions in the television industry, enabling geometry, animation, and textures to be more efficiently exchanged among the following software programs and applications: - Autodesk® Maya®
- Autodesk® MotionBuilder®
- Autodesk® 3ds Max®
- Autodesk® Softimage®
- Autodesk Flame
- Autodesk® Inferno®
- Certain third-party applications supporting the FBX file format
Extensibility and interoperability are guiding principles at Autodesk via: - The extensive C++ application processing interface (API) in Maya, MotionBuilder, and Softimage
- Plug-in APIs in Flame, Smoke, and Autodesk® Lustre® software
- Integrated Python®* scripting in Maya, MotionBuilder, and Softimage
- The Autodesk® Wiretap® software API for interoperability among Flame, Inferno, Smoke, Lustre, and certain third-party applications
*Python is a registered trademark of Python Software Foundation. |