Autodesk Solutions for Media & Entertainment

Autodesk Solutions for Media & Entertainment

Upcoming Webcasts

Please check back soon for upcoming webcasts

Archived Webcasts

Discover Paint Effects in Autodesk Maya 2013
Paint Effects in Autodesk® Maya® 2013 is an amazing tool that can be used to create organic effects, motion graphics, textures and much more. It is fully integrated giving artists diverse choices over their scene.

Join Autodesk Technical Specialist Lee Fraser for an in-depth look at not only the basics, but also the many ways you can use Paint Effects efficiently, including integration with nHair, nCloth, and Toon lines.
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Creative Design with CG in Autodesk Flame Premium 20th Anniversary Edition
Join Autodesk Technical Specialist Will Harris for a deep dive in-depth look into the creative design toolset in the new Autodesk® Flame Premium® 20th Anniversary Edition.
Highlights include:

  • 3D compositing using textured, animated FBXs
  • Techniques with Open EXR render passes
  • Analyzer tracking
  • Camera re-projection

See the unique way that Flame Premium brings CG animation assets and live action footage together in the interactive visual design process.
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Autodesk Smoke 2013 – Latest and Greatest!
With the much anticipated release of Autodesk® Smoke® 2013, we will highlight some of the most interesting and compelling tools that Smoke 2013 has to offer. From Connect FX to the flexibility afforded by our native access to file formats, Smoke 2013 offers an unparalleled, comprehensive toolset enabling you to go from start to finish in a single application. Join Autodesk Technical Specialist Quinn Richardson for the latest information and tour of Smoke 2013.
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3ds Max 2013 Media Sync for Magnificent Motion Graphics
Join Autodesk Senior Technical Specialist, Gary M. Davis, as he explores how Autodesk® 3ds Max® 2013 enhances the way you work with Adobe software applications including Adobe® Photoshop® and Adobe® After Effects® .The new Media Sync functionality within 3ds Max provides industry-leading interoperability with After Effects and Photoshop software, making it one of the most powerful tools available to motion graphics artists today. If you use After Effects software, you’ll find a level of interoperability in 3ds Max that sets a higher standard for bi-directional 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.
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Virtual Production Workflows with Autodesk Maya Entertainment Creation Suite 2013
Please join Autodesk® Technical Specialist Marcel deJong for an in-depth look at the exciting new features included in the recently released Autodesk® Maya® Entertainment Creation Suite 2013.
See for yourself an Autodesk® Mudbox® to Maya workflow that showcases the DX11 update, including Vector Displacement Maps, all while maintaining performance. You’ll see a virtual production workflow using Autodesk® Motionbuilder® and Maya with multiple cameras, HUD’s and characters. Don’t miss out!
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Autodesk Smoke 2013 for 3D Artists
Join Senior Technical Specialist, Gary M. Davis, as he explores the exciting combined editing and compositing paradigm in the new Autodesk® Smoke® 2013. In this webinar, Gary will be using the same software that is currently available as a free download through December 2012. Features and workflows detailed include the various options for ingesting and working with CG render passes and different file formats such as floating point openEXR. In addition, Gary will highlight the unique advantages Smoke 2013 provides 3D artists looking to combine traditional non-linear editing and visual effects compositing in one application. The new ConnectFX schematic view will be detailed, including workflows for post-processing depth of field, motion blur and other stylized look-development/treatments for CG post.
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Casual Games Workflows & Extension Release for 3ds Max 2013
Join Autodesk® Technical Specialist Louis Marcoux for an in-depth look at casual games workflow using Autodesk® 3ds Max® and Unity 3D. You’ll also see a preview of the new 3ds Max Extension Release focusing on new Particle Flow operators and tools. You won’t want to miss this exciting webcast for a comprehensive view into the presentations shown at SIGGRAPH 2012.
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The New Flame Premium 2013
Join Autodesk technical specialist Will Harris for an in-depth look at the newly redesigned creative environment in Autodesk ®Flame ® Premium 2013, 20th Anniversary Edition – available to Subscription customers. Featuring tightly integrated visual effects and editing capabilities, the highlights of this webcast include: The powerful new relationship between the Flame Desktop, timeline, & batch, drag and drop clip management, optimized and more efficient conforming, real-time color grading workflow and ACES color management system.
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Maya 2013 Extension Release at Siggraph 2012
In this webinar you will see a recap of the Autodesk ®Maya ® related presentations that were shown this year at Siggraph in August. We will focus on several of the new features from the recently announced Maya 2013 Extension Release. This includes full support for DirectX 11 and custom HLSL shaders in the Maya viewport. Also included is the new File Path Editor for organizing external scene related assets, and the new Scene Assembly workflow for managing the building and manipulation of complex scenes, such as film and game environments.
Join Technical Specialist Steven Roselle for this tour of Maya 2013 with a focus on DirectX11 and the organizational tools and workflows that will let you take your work to the next level.
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Autodesk Entertainment Creation Suite Ultimate Part 2
This is part 2 of 2 in the webinar series that covers key features of Autodesk® Softimage® 2013, Autodesk® MotionBuilder® 2013, and Autodesk® Mudbox® 2013®. Autodesk Technical Specialist Mark Schoennagel will show the exciting new crowd functionality added in the new release of Softimage, while Autodesk Technical Specialist Marcel de Jong will highlight several new key features in MotionBuilder such as, recording motion directly to disk and re-timing tools. In addition, new key features in Mudbox will be demonstrated, such as creasing from Autodesk® Maya® to Mudbox, UV shell and border selection, the new brush editor, and more. You won't want to miss this exciting opportunity to see how the 2013 versions of MotionBuilder, Mudbox, and Softimage can expand your creative capabilities.
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Smoke 2013 - An Overview Part 2!
We continue our in-depth coverage of Autodesk ® Smoke ® 2013 interface and tools. Smoke 2013 has been re-engineered to be accessible to anyone familiar with standard NLE conventions, however, to go to the next level you will want to have a good understanding of Connect FX. In this webinar we continue our coverage of the Smoke 2013 interface and tools with a focus on Connect FX and the node-based compositing workflow. We will highlight some of the most useful nodes as well as an example of producing a shot within Connect FX. Join Technical Specialist Quinn Richardson for this continued tour of Smoke 2013 with a focus on Connect FX and the creative tools that will let you take your work to the next level.
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Experience the Smoke Revolution! – Making the Connection with Smoke 2013
With the release of Autodesk® Smoke® 2013, editing and effects come together like never before. Smoke 2013 has a logical new interface and the power of the ConnectFX node-based effects environment. Smoke 2013 combines all of your favorite tools in a workflow that just makes sense. Join Technical Specialist Quinn Richardson for this comprehensive tour of the new Smoke 2013 and see what the buzz is all about!
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Autodesk Entertainment Creation Suite Ultimate Pt 1.
For the first time, Autodesk® offers all of its Animation tools for Digital Content Creation in a single package, Autodesk® Entertainment Creation Suite Ultimate.
In the first half of this presentation Autodesk Technical Specialist Gary Davis will focus on the new features in Autodesk® 3ds Max® 2013. You will see 3ds Max interoperability with Adobe products such as Photoshop and After Effects.
In the second half of this presentation Autodesk Technical Specialist Lee Fraser will look at the new features in Autodesk® Maya® 2013, including new tools for creating nHair on your characters and simple ways to create dynamic hair simulations that react to nCloth and nParticles.
You won’t want to miss this exciting opportunity to see how the 2013 versions of 3ds Max and Maya can expand your creative capabilities.
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Autodesk Flame Premium 2013 – Conform, Visual Effects and Grading straight from NAB!
In this webinar Autodesk Technical Specialist Paul Andrews will show you how to use Autodesk® Flame Premium® to create visually stunning content, gain insight into the workflow, plus take a look at the creative tools in this newest version of Autodesk's Creative Finishing flagship product.
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Autodesk Maya 2013 and Beyond: Animation Workflows for Games
In the first half of this webinar hosted by Autodesk Technical Specialist Steven Roselle, you'll get a close look at some of the latest workflows in Autodesk® Maya® 2013 in the context of animation for game characters. In the second half you'll see an in depth update of Project Skyline, an animation authoring to runtime solution that seamlessly bridges the traditional gap between artists and programmers.

Highlights include:

  • Powerful new features for creating animation
  • New tools for retiming and reusing existing animations
  • New data sharing capabilities that allow you to quickly and easily transfer animation between the other tools in the recently announced Autodesk® Entertainment Creation Suite Ultimate, including Autodesk® 3ds Max® and Autodesk® MotionBuilder®.

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Learn how to create your own virtual 3D Army
In this webinar Autodesk Technical Specialist Mark Schoennagel will take you on a tour of the new Autodesk® Softimage® 2013 Crowd FX technology. Crowd FX is a fully multi-threaded crowd simulation toolset based on Softimage Interactive Creative Environment (ICE) technology. The new toolset will allow you to easily create massive numbers of interacting 3D characters for truly impressive crowd simulations. These simulations can be rendered inside Softimage or easily exported to Autodesk® 3ds Max® or Autodesk® Maya®. The flexible toolset also allows you to quickly import your characters and animations from) any other 3D package. This allows even new Softimage users to quickly create their unique crowd simulations which is perfect for users of the Autodesk 3ds Max and Maya Entertainment Creation Suites! 
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Autodesk Smoke tools for the 3D Artist
Join Autodesk Technical Specialist Gary M. Davis as he demonstrates how Autodesk® Smoke® can work in tandem with a 3D CGI pipeline for creative finishing. Workflows discussed include multiple methods of compositing CGI render passes using 2D and 3D compositing while storytelling with a non-linear editorial workflow. Several post processing effects will also be explored including global and selective color correction, depth of field, motion blur and stereoscopic assembly using left/right camera CG renders.
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Speed up your workflow with Autodesk Maya
In this webcast, new users of Autodesk® Maya® as well as seasoned veterans will get a tour of the Maya interface from A to Z. Autodesk Technical Specialist Lee Fraser will walk you through some tips and tricks surrounding the base hotkeys, preference settings and other Maya User Interface features you may not have stumbled across. No matter how long you’ve used Maya, you’ll pick up a new trick or two from this webcast.
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Boost your productivity with Autodesk Maya Bonus Tools and Layout Tools
Autodesk® Maya® Bonus Tools is a collection of additional tools and utilities that augment the existing Maya feature set.  Learn more about this complimentary toolset as Autodesk Technical Specialist Steven Roselle walks you through a series of related tips and tricks.  A wide range of topics and workflows will be covered including:  polygon modeling, UV creation, character rigging, animation editing, and general project management.  You'll also learn about another complimentary toolset known as Maya Layout Tools, which can be used for general placement and assembly of objects within a scene such as building game levels, assembling architectural spaces, and populating sets with props.
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Accelerate Your Post-Production Pipeline
Don’t miss this opportunity to see how Autodesk® Smoke® brings editing, color correction and motion graphics together all-in-one application.  Smoke unifies visual effects and editing on the Mac so you can deliver professional quality results – quickly.  In this webcast, Autodesk Technical Specialist Quinn Richardson shares his real world experience editing promos in this comprehensive overview of Smoke on Mac.
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Advanced 2D To 3D Conversion Tips And Techniques
In the webinar hosted by FilmmakingWebinars.com, Sam Edwards will explain how to use camera tracking to measure the scene and recreate the true depth of the photographed material. Sam will also examine how to place geometry at the correct depth within the scene and demonstrate how to add animated characters at exactly the right depth.
Using Autodesk® Maya® and Autodesk® Flare®, you will get an understanding of what Autodesk® FBX® 2012 interchange format is and how to use it for interoperability between the two apps. Finally, Sam will demonstrate the use of camera based projection and show you how subtle nuances can really bring a shot to life.
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Autodesk 3ds Max Entertainment Creation Suite: Subscription Advantage & More
In this webinar, hosted by Autodesk Technical Specialist Louis Marcoux, you will have the opportunity to see tips and tricks for the new Autodesk® Subscription Advantage pack for Autodesk® 3ds Max® Entertainment Creation Suite 2012, which includes a new rendering management system that can be used for multiple purposes. Louis will show how 3ds Max Entertainment Creation Suite integrates with Adobe After Effects and how it can be used with Autodesk® Smoke® for Mac OS® X. Louis will also how the new Parallels Desktop 7 makes 3ds Max work like a charm on the Mac OS. In addition Louis will also demonstrate some workflows with Autodesk® Mudbox® and 3ds Max including UV-less texturing.
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Finish Faster with Autodesk Smoke for Mac 
Autodesk® Smoke® unifies professional video editing and post production on the Mac, providing a full-featured track-based editorial workflow, professional tools for color correction, and stunning 3D visual effects in a single application. In this webinar, Autodesk Technical Specialist Paul Andrews will guide you through using Smoke in a variety of practical applications. From creative editorial using industry standard media formats to 3D VFX, you will have an opportunity to see how Smoke can help you get your best work delivered using fast, high quality and proven software from Autodesk.
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Autodesk Flame Premium, Flare and Maya: 2D to 3D Stereoscopic Conversion 
Join Autodesk Technical Specialist Will Harris for an in-depth look at the process of taking a typical Autodesk® Flame® Premium job with monoscopic shot source footage and producing a 3D stereoscopic result suitable for digital cinema and / or home theatre stereo viewing. 

Techniques covered in this session:

  • Producing stereo versions of mono VFX composites
  • Building stereoscopic 3D depth via Z depth displacement
  • Multiple cards in 3D space
  • Geometry projection for superb looking stereoscopic 3D results

See how the powerful tools in Flame Premium make it easy to tackle any stereoscopic project!
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Character Development with Autodesk Maya Part 2 
The Autodesk® Maya® Entertainment Creation Suite 2012 offers numerous tools and workflows for efficient creation of characters for film, broadcast and game design. The second installment of this webcast series continues by focusing on the variety of tools available in the Maya Entertainment Creation Suite for skinning and rigging characters for motion and facial expression. 

Autodesk Technical Specialist Lee Fraser will show you some of the basics of rigging and skinning in Maya 2012 plus ways of working with the characterization tools in Maya as well as Autodesk® MotionBuilder® 2012. Lee will also cover some of the basics in Autodesk Softimage® Face Robot® Toolset, providing a quick and interactive way of creating a face rig using Softimage. 
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Autodesk® Flame® Premium 2012: The Advantages of Real-Time Color Grading
Editors, effects artists and colorists are finding increasing opportunities to grow their business and add expertise in areas outside of their primary disciplines. Autodesk® Flame® Premium offers the creative tools and workflows to easily move between the three environments: grading, editing and visual effects. In this Webinar hosted by Autodesk Technical Specialist Paul Andrews, you will have the opportunity to see the real-time grading tools in Flame® Premium. Paul will demonstrate strategies to create efficient workflows to take advantage of various combinations of grading, editing and visual effects. For current Flame® Premium artists, this presentation will reinforce workflows you may already use. For prospective Flame® Premium artists, this will serve as a great primer on how to use real-time grading in conjunction with visual effects and editing to produce great results!
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Character Development with Autodesk Maya Part 1
The Autodesk® Maya® Entertainment Creation Suite 2012 offers numerous tools and workflows for efficient creation of characters for film, broadcast and game design. In part one of this two part series, Autodesk Technical Specialist Lee Fraser will provide an in-depth look at the tools in Autodesk® Mudbox® and Maya, from modeling and workflow tools new to the 2012 releases, to some tips and tricks that any artist can use to quickly model, detail, and texture their characters using the latest suite of products.
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Entertainment design with Autodesk SketchBook, Mudbox, and Maya 2012 software
This session illustrates how to realize concept designs from 2D sketch through 3D rendering. It entails the design and construction of a realistic sci-fi motorcycle of photographic quality using the latest tools and concepts in Autodesk® SketchBook®, Autodesk® Mudbox™, mental ray®, and Autodesk® Maya® 2012 software, also highlighting the interoperability between these products. Some of the concepts discussed in this session are image plane construction in Sketchbook for Maya, base modeling in Maya for Mudbox, detailing in Mudbox, HDR lighting in Maya (IBL’s), and rendering a design project with mental ray. This project speaks to both entertainment and design customers.
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Don't Just Edit. Finish. Smoke for Mac OS X Webcast
Join Autodesk Solutions Engineer Dean Schirm as he demonstrates the integration between Autodesk® Smoke® for Mac OS® X  2012 software and AJA. This session will demonstrate how to seamlessly move from acquisition to final delivery using the powerful “All-in-One” Editorial Finishing toolset in Smoke for Mac and AJA’s Kona 3G and KiPro. Highlights include: Keying, Color Correction, Tracking, Action - Smoke’s 3D Compositing environment, powerful Lighting tools and Stereoscopic workflow.
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Animation Workflow Using the 3ds Max Entertainment Creation Suite
Watch this webcast to learn about the workflow between Autodesk® 3ds Max® and Autodesk® MotionBuilder® for the three animation systems offered in 3ds Max: Biped, Character Animation Toolkit (CAT) and Max Bones (custom rigs). Open a wide range of possibilities by integrating all animation tools in your pipeline and take advantage of everything they have to offer. Become more flexible than ever.
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Autodesk Maya and Softimage Interoperability Webcast
The new interoperability between Autodesk® Maya® and Autodesk® Softimage® ICE (Interactive Creative Environment) means greater flexibility and efficiency when creating dynamic effects. In this webcast we’ll see how to take advantage of new effects capabilities such as Softimage’s Lagoa, which has generated quite a buzz in the industry lately. We’ll see how easy it is for new users of Softimage ICE to generate complex effects using new menu sets to create ICE compounds. Autodesk Technical Specialists, Lee Fraser and Mark Schoennagel, will show off the new one-click integration between Maya and Softimage. Starting with a scene in Maya, they’ll show you the complete workflow of transferring the scene in Softimage, creating several particle effects, then transferring everything right back to Maya to complete the job!
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Autodesk Middleware Solutions Webcast
Storytelling and expansive dynamic environments are becoming more important in the competitive field of console games. Leading developers have found that by leveraging middleware they are able to focus their teams on what makes their game fun and unique. In this exclusive webcast, hosted by Mary Beth Haggerty, Autodesk Sr. Product Marketing Manager for Middleware, you'll see two demonstrations of the latest Autodesk Middleware Solutions: Autodesk® Kynapse® 7 game middleware and Autodesk® Beast™ global illumination middleware. These demonstrations will highlight the tools to take your game to the next level.
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Autodesk Game Developer Webcast Featuring EA SPORTS MMA
Autodesk and EA SPORTS present the Game Developer Webcast, featuring a discussion with Simon Sherr, Animation Director for Electronic Arts Tiburon, focused on how EA SPORTS MMA heavily leveraged Autodesk® HumanIK® game middleware in their production of complex character interaction. In this session we discuss implementation of HumanIK features for EA SPORTS MMA including: dynamic Foot Planting, Non-Uniform Player Scaling, Interaction-based player scale compensation, and partial body "Relative IK" interactions.
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Demystifying Autodesk Smoke for Mac OS X Part III
Autodesk® Smoke® software is just one of the 64-bit native Autodesk creative tools now available on the Mac, and in this webinar, you'll see a real-world example of how Autodesk® Maya® software and Smoke form an unbeatable 3D editorial finishing workflow. 3D is more than the latest buzzword in post - it's a powerful design tool you need to deliver your best work, and 3D is at the core of all Autodesk products. Join Autodesk Technical Specialists Dean Schirm and Lee Fraser for a real-world demonstration of how you can use the Autodesk® FBX® interchange to bridge editorial finishing in Smoke and 3D design in Maya - all on the Mac.
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Creative Finishing with Autodesk Smoke for Mac OS X and AJA's KONA 3 Webcast
Join Autodesk Certified Instructor Barry Goch and AJA Field Engineer Tery Williams as they take a project from start to finish using the creative finishing tools found in Autodesk® Smoke® software for Mac OS® X. In this webcast, you'll learn how to install and capture footage using the award-winning AJA KONA 3 board and how to build a short commercial or featurette using captured footage with Smoke's familiar source / record view. You'll also discover powerful finishing tools and learn how to take your project to the next level using features such as the paint module, 3D text effects, and Action, the 3D compositing environment in Smoke.
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Autodesk Maya Tips & Tricks
Join Steven Roselle, Marcel de Jong, and Lee Fraser, Autodesk Technical Specialists, to hear about their favorite production tips and tricks in Autodesk Maya software. Many of these tips and tricks are best practices that will increase the productivity and creativity of your daily work. You'll also learn some of the latest features and techniques being used at the most innovative studios.
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Autodesk 3ds Max Tips & Tricks
Join Louis Marcoux, Gary M. Davis, and Mark Noland, Autodesk Technical Specialists, to hear about their favorite production tips and tricks in Autodesk 3ds Max. Many of these tips and tricks are best practices that will increase the productivity and creativity of your daily work. You'll also learn some of the latest features and techniques being used at the most innovative studios.
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Don't Just Edit. Finish with Smoke.
Autodesk invites you to attend our virtual technology preview of Autodesk Smoke software for the Mac OS X platform. During this webcast, hosted by Autodesk Applications Engineers Dean Schirm and Will Harris, you will learn how Smoke can empower your existing creative cut workflows by helping deliver true editorial finishing on the Mac. Discover how you can take a project from ordinary to extraordinary with a creative toolset that encompasses editorial, conform, color correction and advanced 2D and 3D compositing. Registration is free, but you'll need to register to gain access to the webinar.
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Autodesk 3ds Max Entertainment Creation Suite
This webinar will showcase the benefits of the expanded toolset of the Autodesk® 3ds Max® Entertainment Creation Suite. You'll see how raw motion capture can be easily cleaned up and edited together when brought into Autodesk® MotionBuilder® software. The resulting animation is then brought into 3ds Max for further animation. With the character now in 3ds Max, the character's head can then be exported out to Autodesk Mudbox to create morph targets for animation. Finally all of this will be brought back into 3ds Max for final animation and rendering using the Autodesk interchange format FBX.
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Autodesk Maya Entertainment Creation Suite
This webinar will showcase the benefits of the expanded tool-set of the Autodesk® Maya® Entertainment Creation Suite. You'll have the opportunity to see how to track footage in Autodesk® MatchMover® software and then bring the footage and resulting camera directly into Autodesk® Maya® 2010. In addition you'll see a workflow that illustrates how to manage and modify motion capture data on a character and much more!
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Autodesk Softimage Face Robot: Facial Expressions
Discover how Autodesk Softimage Face Robot technology can unleash new emotion and facial expressions for your 3D characters.
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Image-Based Lighting
Sign up for this webcast and find out how image-based lighting can transform your 2D images into 3D with lighting and shading.
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Next Generation Rendering and Compositing Pipeline
In this live webcast, you will learn how Autodesk products can be used to build the next generation digital rendering and compositing pipeline that utilizes the best of 3D and 2D process to allow creative control, performance, and automation.
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Autodesk and Gamasutra Webcast
View this archived webcast of Autodesk and High Moon panelists, hosted by Gamasutra, to learn how the studio increased their game development productivity.
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Autodesk & Studio Daily Webcast
Autodesk and Studio Daily invite you to join this free archived webcast with the team from Reel FX Creative Studios who discuss their use of a proprietary pipeline management tool and Autodesk products on several animated feature films.
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