- Investing in Properties
In this tutorial, we'll examine methods to manage file properties, and take a look at the ways in which properties can help you document your designs.
- Optimized Weldment Design and Documentation
Learn how to increase the accuracy of your welded assemblies by using Autodesk Inventor.
- Getting Acquainted with 3D Grips and Feature Generator
See how Inventor’s 3D Grips tools and Content Center Feature Library make sketching and model editing faster, and more intuitive.
- Autodesk Inventor Studio
Use Autodesk Inventor Studio to create a lifelike rendering of a vehicle suspension assembly.
- Assess Design Performance with Finite Element Analysis
See how Autodesk Inventor Professional's FEA can help you test design ideas before you prototype.
- The Best Table in the House
The power of parametric design software lies in the fact that dimensions don’t just numerically represent the size of an object but actually control the size. If you change the number, then the object’s size changes to match.
- Moving Right Along
In this tutorial you will learn how to use the Transitional constraint to analyze a mechanical assembly to ensure that your parts will function correctly and to demonstrate the function to other people.
- Motion Assembly Constraints
In this tutorial you'll explore the motion constraints in Autodesk Inventor®, which provide yet another way to make sure your assemblies are operating correctly.
- Dynamic Assembly Constraints
In this tutorial, you'll learn how to use the dynamic assembly constraint analyzer to determine if your assemblies are working properly, evaluate whether your assemblies are properly constrained, and create an AVI file that demonstrates how the assembly works.
- Using Projected Geometry in Assemblies
In this Autodesk Inventor™ tutorial we'll focus on the use of projected geometry to include geometry from existing parts when creating a new part in an assembly.
- Making the Transition from 2D
This tutorial highlights some of the areas where you may need to think outside the AutoCAD "box" to be proficient with Autodesk Inventor.
- It's All in the Presentation
Using the tools and techniques described in this tutorial, you can create and save how-to-assemble animations of these components as they move into their exploded positions.
- Cross-Part Relationships
Autodesk Inventor 5 expands the use of adaptive technology to enable cross-part sketch associativity. In this tutorial, we'll examine how and where to take advantage of this new tool and throw in a few tips and tricks along the way.
- VBA/API - Part 3
Last time, in the second part of this three-part tutorial, we added code to our macro to place an occurrence of a Marker part at the assembly center of gravity (COG). In this tutorial, we'll add a number of additional procedures.
- VBA/API - Part 2
In last month's tutorial, we built the user interface for a center of gravity tracker for Autodesk Inventor™ assemblies. This month we'll add the programming code to insert a special center of gravity (Marker) part, position the Marker part at the assembly, and display the assembly COG coordinates in the current document units.
- VBA/API - Part 1
In this and next two tutorials we'll introduce a few of the concepts you'll need to understand if you want to extend Autodesk Inventor with VBA macros.
- Sketching Tips for New Users
n this month's tutorial, we'll look at some techniques to help you break out of the "beginner" category.
- iFeatures and Punches
This month's tutorial introduces the new sheet metal punch tool available in Autodesk Inventor™ 5. Because a punch is a special type of iFeature (iFeature is the new name for Design Element), we'll also examine the creation of a moderately complex iFeature.
- Projecting Geometry in Sheet Metal Parts
Take a look at an Autodesk Inventor 4 tool that projects geometry in sheet-metal parts.
- Building Solid Models from Projected Geometry
In this tutorial, you'll review a use of projected geometry that's applicable to all Autodesk Inventor™ versions and then examine some of the new options for projecting geometry in the part modeling environment of Autodesk Inventor 4.
- Skeleton Modeling Basics
No bones about it, assemblies created with skeleton modeling are easier to update than those created with modeling techniques based on assembly constraints and adaptive relationships—provided you put in some extra planning at the onset. Neil Munro tells you what you need to do in this by-the-bones Autodesk Inventor® tutorial.